Lurrus was especially threatening in Vintage alongside Black Lotus, where you could literally have Lurrus cost 0 mana by replaying the Lotus and then threaten to recur that Lotus every single turn afterwards in a format full of tutors, this was not hard to assemble at all even with only one Lotus. These were apparently the fastest bans in Legacy of all time: see this tweet for comparisons. Zirda, the Dawnwalker made certain combos far too powerful in Vintage especially with Basalt Monolith, which was a ridiculously easy two card infinite mana combo to assemble, since you always had access to Zirda whenever you needed it. Legacy players can breathe a sigh of relief, since many were worried that some of the many cards that Lurrus broke would be banned instead…. Companions in general have been an extremely controversial addition to Magic, but nowhere has their presence been felt more than in Legacy and Vintage. The Brawl bans do not provide Wildcard refunds.
Let's play! There wasn't really a unified way to play casual multiplayer Standard beforehand.Wizards of the Coast has made their Banned and Restricted Announcement today, making changes to multiple formats. One of the coolest things was having people come up on Friday and try the format with our decks, then seeing them come back a day or two later, exclaiming "Okay, I had so much fun that I've built my own deck now. It totally taps into that great social, relaxed, and more casual multiplayer vibe-while being accessible to people with a smaller card pool. I've been sent so many pictures of people around game tables, brawling as a group. And that is how so many of you have played it. When Brawl was conceived and brought to us, it was a multiplayer format. Today, I'm going to be sharing that vision with you and letting you know about some changes to Brawl as well. This plucky little experiment has grown into a full-fledged format-and we wanted to create a vision going forward. And we convened several times to discuss the direction we wanted to take Brawl. And in the article where we launched Brawl, I made sure to mention that we're listening. And, of course, plenty of you have great thoughts and suggestions as well.Īs I discussed last week, we really are in the feedback era. And we've heard you loud and clear-many of you have taken a liking to Brawl. When I announced it, we had no idea how it would be received. You all have blown me away with the amount of play, discussion, and feedback generated around the format in such a small amount of time.Įvery time I see a tweet or post showing off a Brawl deck or game state, I can't help but smile at seeing this format being played and adopted worldwide. If I had to sum up the reaction Brawl has received since I introduced it back at the end of March, that's the one word I would use.